Mar 15, 2018 The First Colony Edition of Surviving Mars provides ambitious colonists with a variety of new ways to customize their new homes and domes. This edition includes the Season Pass containing Surviving Mars: Space Race, Surviving Mars: Mysteries Resupply Pack Surviving Mars: Green Planet, Surviving Mars: Marsvision Song Contest, Surviving Mars: Colony Design Set,Surviving Mars: Project Laika. Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement.
- Surviving Mars: Colony Design Set For Mac Computers
- Surviving Mars: Colony Design Set For Mac Osx
- Surviving Mars: Colony Design Set For Mac Catalina
This game/item requires:
Available Regions for Activation
Across the globe, except South America, Europe and United Kingdom.
- Afghanistan
- Algeria
- American Samoa
- Angola
- Anguilla
- Antarctica
- Aruba
- Australia
- Bahrain
- Bangladesh
- Benin
- Bhutan
- Botswana
- Bouvet Island
- British Indian Ocean Territory
- British Virgin Islands
- Brunei
- Burkina Faso
- Burundi
- Cambodia
- Cameroon
- Canada
- Cape Verde
- Caribbean Netherlands
- Cayman Islands
- Central African Republic
- Chad
- China
- Christmas Island
- Cocos (Keeling) Islands
- Comoros
- Congo - Brazzaville
- Congo - Kinshasa
- Cook Islands
- Côte d’Ivoire
- Curaçao
- Djibouti
- Egypt
- Equatorial Guinea
- Eritrea
- Ethiopia
- Faroe Islands
- Fiji
- French Polynesia
- French Southern Territories
- Gabon
- Gambia
- Ghana
- Gibraltar
- Guadeloupe
- Guam
- Guernsey
- Guinea
- Guinea-Bissau
- Heard & McDonald Islands
- Hong Kong SAR China
- India
- Indonesia
- Iran
- Iraq
- Isle of Man
- Israel
- Japan
- Jersey
- Jordan
- Kazakhstan
- Kenya
- Kiribati
- Kuwait
- Kyrgyzstan
- Laos
- Lebanon
- Lesotho
- Liberia
- Libya
- Macau SAR China
- Madagascar
- Malawi
- Malaysia
- Maldives
- Mali
- Marshall Islands
- Martinique
- Mauritania
- Mauritius
- Mayotte
- Micronesia
- Mongolia
- Montserrat
- Morocco
- Mozambique
- Myanmar (Burma)
- Namibia
- Nauru
- Nepal
- New Caledonia
- New Zealand
- Niger
- Nigeria
- Niue
- Norfolk Island
- North Korea
- Northern Mariana Islands
- Oman
- Pakistan
- Palau
- Palestinian Territories
- Papua New Guinea
- Philippines
- Pitcairn Islands
- Qatar
- Réunion
- Russia
- Rwanda
- Saint Martin
- Samoa
- São Tomé & Príncipe
- Saudi Arabia
- Senegal
- Seychelles
- Sierra Leone
- Singapore
- Solomon Islands
- Somalia
- South Africa
- South Korea
- South Sudan
- Sri Lanka
- St. Barthélemy
- St. Helena
- St. Martin
- St. Pierre & Miquelon
- Sudan
- Svalbard & Jan Mayen
- Swaziland
- Syria
- Taiwan
- Tajikistan
- Tanzania
- Thailand
- Timor-Leste
- Togo
- Tokelau
- Tonga
- Tunisia
- Turkmenistan
- Turks & Caicos Islands
- Tuvalu
- U.S. Outlying Islands
- U.S. Virgin Islands
- Uganda
- United Arab Emirates
- United States
- Uzbekistan
- Vanuatu
- Vietnam
- Wallis & Futuna
- Western Sahara
- Yemen
- Zambia
- Zimbabwe
About the game
Deck out your dome with 25 new buildings to give a fresh look to your living, working, and playing quarters. Whether it’s a Stirling Generator or a Spacebar, make sure you spruce up your space to be out of this world.
System Requirements
Minimum
- OS:Windows 7 64-bit +
- Storage:6 GB
- Processor:4th Generation Intel i3 CPU
- Memory:4 GB
- Graphics:HD 4600/Geforce 620/Radeon 6450 +
Recommended
- OS:Windows 7 64-bit +
- Storage:6 GB
- Processor:5th Generation Intel i5 CPU +
- Memory:8 GB
- Graphics:Geforce 750 Ti
Minimum
- OS:OSX 10.9 +
- Storage:6 GB
- Processor:4th Generation Intel i3 CPU
- Memory:4 GB
- Graphics:OpenGL 4.5 (GeForce 600/AMD Radeon 7700 +r) 1GB of video RAM
Recommended
- OS:OSX 10.9
- Storage:6 GB
- Processor:Fast quad-core CPUs
- Memory:8 GB
- Graphics:GeForce 970-level GPU [4GB]
Minimum
![Surviving Surviving](/uploads/1/2/7/7/127765258/306826775.jpg)
- OS:Ubuntu 14 x86
- Storage:6 GB
- Processor:4th Generation Intel i3 CPU
- Memory:4 GB
- Graphics:OpenGL 4.5 (GeForce 600/AMD Radeon 7700)
Recommended
- OS:Ubuntu 14 x86
- Storage:6 GB
- Processor:Fast quad-core CPUs
- Memory:8 GB
- Graphics:GeForce 970-level GPU
© 2018 Paradox Interactive AB, SURVIVING MARS, and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Developed by Haemimont Games. All other trademarks, logos, and copyrights are property of their respective owners.
- Release date:2018-11-15
- Developer: Haemimont Games
- Publisher: Paradox Interactive
Game Mode
Surviving Mars: Colony Design Set For Mac Computers
- Single-player
Language
German |
---|
English |
Spanish |
French |
Polish |
Portuguese (BR) |
Russian |
This is a game ideally suited for space exploration enthusiasts. The management, scarcity of resources, and first stages of colonization are really inmersive at the beginning of the game, when you only control automated drones and machines. It really feels like taking your first steps on the red planet. Being able to not to depend on Earth's supplies feels important, and there's some fun in getting there.
After that, there's an important stage when you are ready to accept colonists, and they must survive (there's a defeat condition if they die, but only for your first batch of colonists) It's the only event that always happens in every game, and fortunately it's rather short. Some people don't like having a game over condition that seems very easy to trigger.
Then your proceed to the middle game, where you can bring more and more colonists, and create a complicated base trying to include all the buildings, services, etc... The vanilla game has problems getting your colonists to automatically pick the most adequate job, or move to a dome that has enough living space for them instead of living in the streets. I recommend to patch it with an appropiated mod that you can download from Steam Workshop. It feels necessary to me.
Surviving Mars: Colony Design Set For Mac Osx
Then, there are many different ending events, and all of them being very saucy. Some of them test your ability to mass produce and react to random events. And this is where the vanilla game without DLCs ends. These ending events are rather long, so no complain from me here
Sadly, once they are done, the game stales quite a bit. You can challenge yourself to build more and more domes, but there's little motivation to do so. The Green Planet DLC gives you something to do at this stage to keep your interest in the game, but I felt it wasn't as satisfying as I thought. Even if you complete the terraformation of Mars, there are still many areas in which the grass wouldn't grow until you have played the game for many hours AFTER you have done everything you can do. It's like staining Mars with splotches of green grass.
Lastly, not a complain, but once you have colonists, the game starts to look similar to Cities Skylines, although you have to manage where you want them to work. So instead of managing a big city, you are micromanaging a smaller one, whilst keeping in check many subsystems so your population doesn't die
Surviving Mars: Colony Design Set For Mac Catalina
The in-game radio is great, although it gets repetitive after many hours of playing